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  1. >From bounce-amos-list--1041-mcox=access.digex.net@onelist.com  Tue Sep  8 19:30:08 1998
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  9. Message-ID: <005701bddb80$81bbb060$503a63c3@np5gt>
  10. From: "John Glanville" <John.Glanville@btinternet.com>
  11. To: <amos-list@onelist.com>
  12. Date: Wed, 9 Sep 1998 00:29:19 +0100
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  24. Subject: [amos-list] Re: faster line vector proggy
  25. Status: O
  26. X-Status: 
  27.  
  28. From: "John Glanville" <John.Glanville@btinternet.com>
  29.  
  30.  
  31. -----Original Message-----
  32. From: Andrew Crowe <andrewcrowe@enterprise.net>
  33. To: amos-list@onelist.com <amos-list@onelist.com>
  34. Date: 08 September 1998 20:15
  35. Subject: [amos-list] faster line vector proggy
  36.  
  37.  
  38. >Hi Everybody,
  39. >
  40. >    Now my vector drawing program runs all my shapes at 50fps on a
  41. >lowres 2 colour screen when compiled. its still quite slow, but it does
  42. >work quite well. (might make a game with it when I've sorted out my RPG
  43. >engine)
  44. >
  45. >
  46.  
  47. cool.. Were just off to run it... run it on our wonderfull OS!
  48. Okay sorry no link to the wizzard from downunder there! (Oz)
  49.  
  50. Bye! Phil + James
  51.  
  52. >See ya.
  53. >-- 
  54. >                                <PRE>
  55. >  - --------------------- Quote of the day: ---------------------- -
  56. >It is better to have tried and failed than to have failed to try, but
  57. the result's the same.
  58. -- Mike Dennison
  59. >+--------------------------------------------------------------------+
  60. >|                                                ,aNNN               |
  61. >|  a&   NL                 ,a,                 ,gNNNNN               |
  62. >|  @7L d 0   ,a,,aw ,a,,  JN Q,  ,a,,aw,,,,  ,gNM"`NN'               |
  63. >| J  9w"  K N" "" NN"""""WF  ~3&N" "" N   ""^N"    NF                |
  64. >| N , " , Nd ,@M, NN JML @ML d@N ,@4, N       ',  JK                 |
  65. >|d JMc dN  N  NN  NN 0 1 1J1 0 0  NN  N         L,K                  |
  66. >|N,N 0w' Na@h,,a,,NQ,0 &J1J&,0  \,,a,,N         JF                   |
  67. >| ""  "  ~"  ""~"""~"" ""  """  t""~"""        j"1                   |
  68. >|                               F             JgmJ        ,gm        |
  69. >|                               F            N"  N  ,,    F ,N gNN   |
  70. >|      Andrew Crowe             Q          jJF  mP p""9w,NL NwmP 0mw |
  71. >|      ~~~~~~~~~~~~             ]         / I  0 F@ am, Nw  ,0&   ,N |
  72. >|       Manta Soft             ,F\      a' ,N  Nf L E 0 0ML N""N 0"  |
  73. >|       ~~~~~~~~~~            ,N  \,  ,P N@"  JF  & `@" NJL N  N 0   |
  74. >|                            ,N     ad"   \wam"   `Nx,aN JNmN  NmN   |
  75. >|                            NN ,,gN" ""PP"                          |
  76. >|                           dNNNNN"                                  |
  77. >|                           NNN@"      Web Designing and          // |
  78. >| Visit our Web Site:       ""               Amiga Programming \\//  |
  79. >|                                                                    |
  80. >|     HTTP://www.geocities.com/Eureka/Gold/1713/                     |
  81. >|                                                                    |
  82. >+----------------------------+      This signature was created using |
  83. >| andrewcrowe@enterprise.net |         AsciiArt Studio               |
  84. >+----------------------------+---------------------------------------+
  85. >                                </PRE>
  86.  
  87. see what i mean about signatures! LOL!
  88.  
  89.  
  90. ------------------------------------------------------------------------
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